![]() And I appreciate that lowest difficulty isn't a boredom god like mode. A good point, ELEX has difficulty levels and even custom difficulty option. Combat a single opponent is so tricky that combat multiple is a garbage I doubt many players can manage well, and see the video confirm my feeling. ELEX failed the opportunity to low down a bit challenge level against one opponent to put extra challenge focus on managing multiple opponents. So overall for this type of combats, I found Skyrim ok but companion option doesn't work well. Skyrim screwed up a bit companion design weirdly done, didn't put enough design into close combat, but is mainly limited by this type of combats, magic, bows, swords, that in my tablets never been that much good rel time with a single character. This makes ELEX combats extra hard for me, but also it means that if Skyrim has more complex approaches of combats I never explored them. Im' not well positioned to compare that aspects, first point Im' not that much skilled for speed, reflex and mouse and keyboard precision. At the end for me ELEX character building is more tricky, and allows more builds that feel really different. In my tablets for the amount it's a plus for Skyrim.ĮLEX compensates in my opinion with more attributes and more complex relationships between attributes, skills and skills domains. Still overall Skyrim has more but a lot comes from a magic system quite more expanded. Also visually some skills are shown as one skill but when they have multiple levels, it's more like multiple skills when compared to perks of Skyrim. In ELEX it's a bit special because at first it's skills among skills domains, and later when you choose a faction you get access to a new domain specific to the faction. But I also skipped 2 major aspects that are quite quite special, combats and character building.įirst point I disagree with whiners that Skyrim is bad on this point, the classes archetype, skill trees and perks approach is solid and provides a true diversity. Now the tricky point would be to put an importance rate on each element. Exploration, it's a complex aspect including many other aspects, as some listed above. Overall polishing, Skyrim had a budget amount helping but anyway it wins overall, even if for pure design aspects I don't think it wins, still Skyrim wins, 2 vs 5. ![]() Win for ELEX just because it is overall quite more trickier, 3 vs 1. Puzzling, tricks and tricky aspects to manage. Some space for that in ELEX but no way comparable, 2 vs 6. Role playing in his mind but game provides elements for that, clearly in Skyrim design and extensions/DLC increased it. Secondary activities, Skyrim wins and I have to see any dev understand it and put focus on it as much than Bethesda, ELEX has some stuff but it's not the same level, 2 vs 5. Writing: More or less even, more solid overall quality in Skyrim, more doubtful elements but more marking elements in ELEX, 3 vs 3. Very open world: More or less even, 5 vs 5. Wide world with a lot stuff: ELEX wins on density and size, 5 vs 4. But ELEX achieved, I don't know how, to have plenty aspects well done, and plenty design polishing, and a lot of quantity, so the comparison makes sense, I'll try, but I removed the explanations that was making the post too long: ![]() If you are fascinated by Open World RPG, that would be dumb to skip it, but there's no guaranty you'll like it.Ĭompare with Skyrim? Skyrim most probably got 10 time more money to be done, so at end compare them isn't making much sense. But I really need finish a play, if not start a replay, to have a wider perspective. But it has ton of good things, and it's the best wide open world RPG I ever played. So right now it's hard to be objective, I'm tempted to say it has flaws, some weird not much polished elements, and combats are too harsh overall (I don't mean bad). I had to take a few break days to avoid have work disturbed by playing the game. A few time got dumb up to reload 10 times before to finally beat some enemies. 30H or 40H I don't know, I wanted savor the game and not rush it, but it's a big fail in term of playing rate: ![]()
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